Writing · 11 June 2018

Virtual Reality Reading UIs

Virtual Reality (VR) devices have increasingly sparked both commercial and academic interest. While applications range from immersive games to real-world simulations, little attention has been given to the display of text in virtual environments. Since reading remains to be a crucial activity to consume information in the real and digital world, we set out to investigate user interfaces for reading in VR. To explore comfortable reading settings, we conducted a user study with 18 participants focusing on parameters, such as text size, convergence, as well as view box dimensions and positioning. This paper presents the first step in our work towards guidelines for effectively displaying text in VR.

Read full text here!

← Neural network learns to evade and captureSmectic liquid crystal photographs →

in fiction

Featured

December 23, 2015

Back to Earth

December 23, 2015

Read more →

December 23, 2015

December 9, 2015

a tree as the air moves

December 9, 2015

Read more →

December 9, 2015

Once Upon a Universe

December 9, 2015

Once Upon a Universe

December 9, 2015

Read more →

December 9, 2015


Where do we come from, where are we going, how do we get there?

musings on everything and nothing